I'm quite familiar with the entire character creation process. Sculpting, retopology, baking normals, rigging, it isn't much of a challenge. I have a lot to learn in terms of simulating cloth, however.
This is another character model that I've been wanting to finish for a while now but I was held back by the cloth simulation. I've never done simulations before so it was entirely new to me. I tried it in Unreal but couldn't quite get the physics asset collisions to work. The simulation for the dress was done in Blender for these renders, and it is far from perfect.
Sculpted in Blender and modeled in Blender. Textured in Substance Painter. Rendered in Unreal